Epic Games unveils Unreal Engine 5.7 – bringing tools to build “expansive, lifelike worlds”

A person in mediaeval-style clothing stands on a sunlit stone bridge with red railings, holding an orange object. The lifelike worlds created with Unreal Engine 5.7 make the traditional Asian building ahead strikingly realistic for game development.

Epic Games has released Unreal Engine 5.7, introducing the new Nanite Foliage geometry rendering system and bringing both the Procedural Content Generation (PCG) framework and the Substrate modular material authoring and rendering framework to production-ready status.  The move offers improvements to virtual production workflows, introduces a new AI Assistant for guidance directly in the Editor … Read more

Unreal Engine 5.5 is now available

Unreal Engine 5.5 is here, with significant advances in animation authoring, virtual production, and mobile game development, while many features in areas such as rendering, in-camera-VFX, and developer iteration reach production-readiness. Meanwhile, we continue to push boundaries with exciting new innovations like MegaLights. Here are some of the highlights. Animation UE 5.5 delivers new features … Read more

Unreal Engine 5.4 is now available

Unreal Engine 5.4 is here, and it’s packed with new features and improvements to performance, visual fidelity, and productivity that will benefit game developers and creators across industries. With this release, we’re delivering the toolsets we’ve been using internally to build and ship Fortnite Chapter 5, Rocket Racing, Fortnite Festival, and LEGO Fortnite. Here are … Read more

Unreal Engine 5.3 brings new potential for media and entertainment projects

Across the media and entertainment industry, there is increasing adoption of Unreal Engine into production pipelines; it’s now been used on over 600 major motion pictures and episodic TV shows, as well as bringing new efficiencies and creative freedom to animated content, and opening up new possibilities for broadcast and live events. Over the past … Read more

Epic Games announce Unreal Fest 2023 live schedule

Unreal Fest is now bigger and better. This year’s joint event for both devs and creators features 200 new sessions over three packed days. Although now sold out, if you didn’t get tickets you can still join Unreal for 40 sessions streamed live from New Orleans. There’s something for everyone at Unreal Fest, from game … Read more

Unreal Engine 5.2 is now available

Unreal Engine 5.2 is now available. With this release, they’ve further expanded UE5’s groundbreaking toolset as it continues to deliver on the promise of making Unreal Engine the most open and advanced real-time 3D creation tool in the world. Alongside feature refinements and stability improvements, Unreal Engine 5.2 pushes the boundaries of what creators can … Read more

Unreal Engine 5.1 now available for faster 3D content creation

Unreal Engine 5.1 is available now, building upon the feature set introduced in UE5 to enable even easier and faster 3D content creation.  Find out more about the range of new features and improvements in 5.1 for in-camera visual effects and animations below. In-Camera Visual Effects Unreal Engine has now been used on over 425 … Read more

Kim Libreri / Epic Games

REAL-TIME REVOLUTIONARY Before becoming the CTO of Epic Games and overseeing the development of the Unreal Engine, Kim Libreri was part of the visual effects team that made the virtual world of The Matrix franchise a reality.  With an architect for King Farouk of Egypt as a great-grandfather, and the mastermind behind England’s Baxi Boiler … Read more

Epic Games expands access to virtual production training with new Unreal Connectors program

Epic Games introduced Unreal Connectors, a new program to extend accessibility to the highly successful curriculum developed for the intensive Unreal Fellowship. Unreal Connectors is a new skill-building training program offered exclusively through participating Unreal Authorised Training and Unreal Academic Partners. The program will offer an abridged version of the Unreal Fellowship training model including … Read more

Epic Games showcases broadcast industry partnerships at NAB 2022

The Unreal Engine team at Epic Games is in Las Vegas during the NAB Show to showcase exciting real-time broadcast industry initiatives and partnerships. NAB comes on the heels of the public release of Unreal Engine 5, unlocking unparalleled fidelity in real-time graphics for broadcast production. The recently released Unreal Engine Sample for broadcast and … Read more

disguise launches new Unreal Engine 5 plugin for next-generation visuals

Following the highly anticipated launch of Epic Games’ Unreal Engine 5, users of visual storytelling platform disguise can, with the help of disguise’s new RenderStream plugin, immediately benefit from the game engine’s next-generation photorealistic visual capabilities. disguise has been working closely with Epic Games to develop and launch the latest version of their free, open-sourced … Read more

Unreal Engine 5 is now available

The wait is over – Epic Games has announced that Unreal Engine 5 is now available to download. With this release, they aim to empower both large and small teams to really push the boundaries of what’s possible, visually and interactively. UE5 will enable users to realise next-generation real-time 3D content and experiences with greater … Read more

New lighting presets for Unreal Engine, developed with Greig Fraser ASC ACS

As all great cinematographers, directors, and DPs know, lighting plays a crucial role in storytelling. It’s especially true in the case of characters. Unreal Engine announced that six new lighting presets, created with the help of award-winning cinematographer Greig Fraser, are now available to download for free to use in Unreal Engine 4.26 and 4.27. Fraser’s … Read more

disguise collaborates with Epic Games to launch Unreal Engine 4.27

Epic Games has just released its latest software release, Unreal Engine 4.27, and disguise users will be among the first to take advantage. disguise worked alongside the Unreal Engine team to create a ready-made solution for its users that dropped together with the 4.27 release. With disguise’s new r19 software release together with their freely … Read more

Mo-Sys unveils new features with launch of VP Pro 4.27

Mo-Sys™ Engineering has announced the launch of Mo-Sys VP Pro 4.27 with a raft of new features that will support Epic Games’ Unreal Engine 4.27. During the preview period of Unreal Engine 4.27, Mo-Sys has used the new update to complete a full multi-camera shoot with Amazon. The update was also put through a comprehensive, … Read more

Unreal Engine 4.27 is now available

This release introduces powerful new features for creators across game development, film and television, architecture, automotive, and beyond. Highlights include major updates to their in-camera visual effects toolset for virtual production, enhancements to GPU Lightmass for significantly faster light baking, integration of the Oodle Compression Suite and Bink Video codecs for free use in Unreal … Read more

Watch the new in-camera VFX short from Epic Games

Recently, Epic Games and filmmakers’ collective Bullitt assembled a team to test out the latest in-camera VFX toolset, part of the extensive suite of virtual production tools in the upcoming Unreal Engine 4.27 release. To put each of the new tools through their paces, they created a short test piece to mimic a production workflow.Shot … Read more

XR Stage selects ROE Visual for ICVFX studio

XR Stage opens its largest ICVFX sound stage in June. Again, XR Stage has selected ROE Visual to supply the LED volume for this stage. The new purposed-built stage, located at Line 204 studios, a brand new 5-acre multi-stage facility in Pacoima, Los Angeles, is a custom Live-Action stage with LED Volumes to accommodate virtual … Read more

ROE Visual Black Pearl V2 premieres for Pixomondo Studio

ROE Visual has supplied the complete LED volume for Pixomondo’s new virtual production flagship location in Toronto, Canada, working alongside Pixomondo tech partners EPIC, NVIDIA, and Brompton on new this new facility. The VFX company Pixomondo (“PXO”) has recently completed one of Canada’s first virtual production studios in Toronto. Mahmoud Rahnama, Head of Studio for PXO … Read more