Event Review: Oslo Digital Cinema Conference



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Event Review: Oslo Digital Cinema Conference

BY: LARS PETTERSSON FSF

LENSING LESSONS

On 16-18 June, the Oslo Digital Cinema Conference (ODCC) made its eagerly awaited come back to the Norwegian Film Institute in Oslo after a regrettable four-year hiatus.  

Under the brilliant supervision and guidance of the Oslo Digital Cinema Conference’s (ODCC) own commander-in-chief, Paul René Roestad FNF, we were treated to no fewer than two spectacular cinematography masterclasses and all in all a whopping 18 presentations! The ODCC is a collaboration between the Norwegian Society of Cinematographers FNF, the Norwegian Film Institute, Nordisk Film & TV Fond as well as the Swedish (FSF) and Danish (DFF) Societies of Cinematographers. 

As Roestad opened the proceedings with customary authority, welcoming us all to the ODCC, he was interrupted by a delightful incident: a small child chanting (someone had brought a young child along probably because the daycare centre was closed). This brought out smiles and good cheer all over the auditorium. And we’re off! The 8th ODCC is officially up-and-running. 

The first lecture on the program – entitled ”Working conditions for cinematographers: National and international challenges” – was held by August Falch, a lawyer working for the Norwegian Filmworkers Union NFF.  Scandinavian film workers have some of the best working conditions in the industry, bar none, and working hours are set to 7.5 hours per day. The ensuing, very constructive, discussion that broke out in the auditorium made it clear that deteriorating working conditions is a big problem worldwide in the movie industry. For instance, Polish and South African crews regularly work 12-hour days. 

Environmentally friendly filmmaking was a theme throughout the whole weekend, and Alex Berkovic from Dedolight, who is also on the IMAGO Technical Committee, explained how reflected light can be used to considerably reduce the environmental footprint on a production. If you consider bouncing light placed at street level and facing upwards into a third-floor window off a reflector as opposed to placing an 18K on a cherry picker, you get an idea how much can be done to cut down on transportation, energy consumption, etc, with this approach.  

One constantly learns so much at an ODCC. It turns out that the 18K DC-powered arc lights manufactured during World War I and II are among the most perfected light sources ever produced. And when you contemplate they were used to detect airplanes at altitudes of five kilometres, you begin to see why. But cost was not an issue when they were produced (it would cost about 200,000 Euros to build one today). 

Sony was represented by Daniel Listh and he continued the theme of reducing your environmental footprint with the presentation ”Virtual Production In Camera VFX (ICVFX) and Sustainability”. And of course, it goes without saying that shooting in a LED volume in London instead of sending the whole crew to Brazil to shoot on location will cut down dramatically on carbon dioxide emission. But in fact, there was so much on VP during the ODCC, that I’ve decided to give it its own section (see below). Suffice to say, Sony are getting into VP in a big way on the LED panel side of things and they may be the game changer here, since they’re aiming to provide reflection free LED panels, and reflections are a problem the way things are right now.  

Listh pointed out that one of many advantages of working in a LED volume is it means you can have 20 hours of twilight. There is a laugh from the audience and Listh quickly corrects himself, ”Oh, sorry; 7.5 hours of twilight!” 

In a presentation called ”The digital Chromogen” we learn from Daniele Siragusano from FilmLight that there is no such thing as ”No Look” to shot material. It is an impossibility! Siragusano explains how FilmLight’s new software Chromogen can be used to create novel looks. An interesting point which he makes in his speech, and one too seldom contemplated, is that film itself always evolved throughout cinema history: films shot in the 1910s were wildly different from those in the late 1970s for instance. So why shouldn’t digital also evolve from where we are right now in terms of cinematic look? 

More fascinating stuff from the IMAGO Technical Committee was delivered by messieurs Philippe Ros AFC, Dave Stump ASC, and Alex Berkovic under the headline ”Photon Path. How a digital image is processed”. They made it clear to us in the audience that it’s a jungle out there, people aren’t using concepts like ”sensel”, ”pixel”, ”resolution” the way the words should be used and we keep getting offered 4K, 6K, etc equipment which may have considerably lower resolution than that in the final analysis. 

Next on the program was social gathering and drinks in the foyer outside the cinema. It’s a tough job, but we all volunteered and queued up in the bar, mingled and – big surprise – talked some more about movies!  

The auditorium was packed to capacity for the Friday evening screening of Gareth Edwards’ 2016 Star Wars spinoff Rogue One. Greig Fraser ASC ACS was very capably interviewed by Hege Jaer before the movie started, and those of us who both saw Rogue One and the Saturday Masterclass with Fraser got a very comprehensive presentation indeed of the man and his work, as Hege Jaer also gave us some insight into Fraser’s early career and what inspired him to become a cinematographer. The spirit was cheerful and festive in the cinema and Fraser even took a selfie with the entire audience cheering and waving their hands at him, sending it to Rogue One director Edwards. 

Saturday began with a textbook example of VP ’done right’ as John Christian Rosenlund FNF, Dave Stump ASC, Rob Payton from ARRI Virtual Solutions and Markus Helminen, VFX Supervisor, explained how the LED volume technology had been used during the making of the film A Rare Grand Alignment. It’s the story of three American school children who are marooned in a cable car gondola in the Norwegian mountains. 

They had a decent budget on this project, about 5 million Euros, but nowhere near enough money if you wanted to shoot the story ”the Hollywood way”, so at every point along the way, the filmmakers had to find ways of doing things cheaper and more efficiently than what had been the case if they’d had a massive budget. As a case in point, Rosenlund would’ve loved to have the set chilled down to the point where you would see the actors’ breath in the air, but the cost to do this was ”hilarious” according to Rosenlund, so they settled for getting it down to about 5° C, which was an affordable option, and along with the ability to always see the alpine surroundings ’for real’ on set, also helped the young actors to stay in character and deliver solid performances. 

Philippe Ros AFC then took to the stage, to enlighten us on the subject of ”LED: All you want to know”. And I thought I knew what there was to know about LED lights… well guess again! Ros is a walking encyclopaedia of knowledge and I think very few audience members didn’t learn something new about LED lights here. 

After lunch we were treated to ”6 Color Light Engine RGBACL and latest trends in LED lighting. What´s next in LED lighting?” – a presentation held by serial entrepreneur and tech wizard Morten Hjerde, founder of and CTO at Rift Labs.   

And then it’s time for a masterclass in which recent Academy Award winner for best Cinematography (for Dune which premiered in 2021), Greig Fraser ASC ACS recalls his experiences in a conversation with Dave Stump ASC. Fraser has also delivered stunning imagery for a number of high-profile projects over the last few years, like The Mandalorian, Star Wars: Rogue One, The Batman, and Zero Dark Thirty.  

Fraser has just finished shooting Dune: Part 2 in Hungary, Abu Dhabi, and Jordan, and he cracks the audience up when he recalls how (having just spent 2 1/2 months in the Jordanian desert), his wife recently suggested they should go to Egypt for a holiday!  

The discussion touched on a number of subjects ranging from directors’ visual preferences to whether digital is the right fit for all projects or not. Here are a few highlights: 

”There is a risk that if the audience knows beforehand with what technology something was shot”, Fraser notes, ”that can get in the way of their connecting with the story. It becomes about the technique rather than just getting yourself immersed in the story. I would rather not know how something was shot before I see it.” 

”One of the first films I shot”, Fraser continues, ”was finished with printer lights and a physical 35mm print. Then there was the era of the DI finish and then we moved into a completely digital workflow. But now things have become a little too perfect. With film there would be mistakes like a hair in the gate and other artifacts. I find that that can sometimes be really helpful for an audience to lose themselves into a picture.” 

”Super-sharp, faultless digital, and film with all its quirks and artifacts… Neither of them is right or wrong, and there is going to be a script and a director’s vision for all of those things,” Stump and Fraser agree. 

When revving up for Dune a few years ago, ”we tested IMAX, we tested 35mm film,” Fraser recalls. ”We tested all the formats and found that what we liked best was digital but with a film-out.” 

One flashback sequence in Dune shot in extreme slow motion on the Phantom camera ”really stood out from all the other material and felt very digital and so we opted to try shooting it out on 35, 16 and even 8mm film to add some grain. You can even go to 1mm film, I have done that.  I think there is a strong argument for going back to film. It’s not for everything. But for some projects I feel going back to film is really helpful. We did the same process on The Batman but went further and even had a 35mm print done. The finished film is about 60% print, 30% film negative, and 10% digital. We could do this surprisingly quickly because we came up with a number of rules. Close-ups would usually be the print, but wide shots would feel too soft on the print, so then we went with the negative or digital.” 

”Directors have such different opinions on subjects such as lens sharpness etc,” Fraser muses. ”One director wants it sharp edge to edge and top to bottom, then someone like Matt Reeves on The Batman wants the edges of the frame to be so fuzzy you can’t make out what’s there.” 

After a coffee break, it’s then time for four presentations in a row. 

Fraser explained that all of Dune was recorded back out on film in order to arrive at the final look for the project, and as this is a technique very much in demand at Cinelab Film & Digital in the UK, there was a nice segue into this next presentation: ”The importance of full service film labs in a digital world”. Cinelab are represented here at the ODCC by CEO Adrian Bull as well as Christian Martinsen, who gave the lecture.  

Among the things we learned were ”never ever carry exposed negative as hand baggage at an airport. New X-ray machines are being installed soon that are even more powerful and will fog film.” The way to go is to use FedEx or a similar contractor to ship your exposed footage from wherever you’re shooting to the lab – and preferably Cinelab, then.   

Audience favourite and tech wizard Dave Stump ASC is back then on the podium and in a presentation called ”Extended reality in Real Time” which delivers vital information about LED pixel pitch, viewing angles, moiré etc. 

”Diversity  and inclusion – where are we today?” was presented by Elen Lotman ESC and Bojana Andric SAS. The stated mission of this IMAGO committee is to one day make itself redundant, and Andric and Lotman gave a captivating and entertaining resumé of work performed by the committee to this end during the last few years. 

Rounding off the Saturday line-up of presentations, Rob Payton from ARRI Solutions in a lecture called ”What is cooking at ARRI?” went through exactly what the title implies. ARRI are heavily into extended reality and have a standing state of the art LED volume in London which is used for actual productions as well as for research and educational purposes. 

True to tradition, the Saturday program ends with a wonderful party at nearby Storyline Studios, where in a relaxed setting the guests are treated to all the beer, wine and pizza they can handle. 

Virtual production highlights 

The Sony, John-Christian Rosenlund, Greig Fraser and Dave Stump presentations all extensively discussed virtual production, so I thought it would be a good idea to wrangle it all together in one place here. While everyone agrees VP offers sensational advantages compared to traditional green screen work, particularly when dealing with transparent or shiny objects, there were also many concerns and warnings brought forward that the filmmaking community are now embracing LED volumes as a ”magic bullet” to solve all production problems. 

Numerous challenges have been identified, ranging from difficulties recording good production sound (large parallel surfaces inside the volume), to insufficient knowledge about the technique among those in charge of entire productions; the old adage ”we’ll fix it in post” no longer applies: in a LED volume you ”bake in” the image once and for all the moment you turn the cameras!  

In many ways, with LED volumes we’re back to the mindset of the days of film when you chose your negative, your exposure and your printing lights and then that was it: the look of the images were ”baked in” the negative and very little could be done to change it afterwards. 

Also, the signal out from the camera is the only visual reference you should focus on when doing VP work, the images on the LED walls may look horrible to the naked eye, but what matters is what it looks like when recorded. Also, to get good results from VP work, the cinematographer needs to be in charge of recording the footage. Production management or the VFX department telling the DP what to do and how, will not lead to happy results. Also, at the present time LED walls should not be relied on as a light source illuminating whatever it is you are filming, because the output is weak, and the colour characteristics are terrible. 

As tradition will have it, the early Sunday presentations all start out with the audience somewhat thinned out and strangely quiet and reflective. But the ODCC continues like clockwork. A presentation celebrating one of the foremost cinematographers of all time entitled ”The Nordic Light. Sven Nykvist 100 years”, held by yours truly, is well received by the audience and then it’s time for yet another eagerly awaited masterclass, this time featuring Eben Bolter BSC, capably moderated by Trond Tønder FNF and focussing on the cinematography for the production of The Last of Us for HBO. This is the story of adapting a video game into an acclaimed TV series. 

Bolter has moved through the cinematographic learning curve remarkably quickly, and with the energy and attitude of an athlete running the 100 metres dash! Early on in his career, and eager to get as much experience as possible, he at one time shot 51 short films in one year! That has to be some kind of unofficial record.  

But he confesses that since he managed to early on become so experienced in such a short time, Bolter felt an insecurity on his early jobs. ”I always tried to cover up what those who hired me mustn’t discover, I felt I had to keep them from finding me out,” he remembers. 

When he discovered cinema in his youth, Bolter was primarily interested in the business side of it, like perhaps owning a cinema himself. He studied economy, and at age 22 ended up in Tokyo, Japan, spending two years there. Kind of by accident he bought a Canon 5D Mk2 camera and started filming with it, discovering cinematography that way. 

”I discovered my dream job, a job I didn’t even know existed,” he remembers, ”and now all I could think of was: how could i get into cinematography professionally?” 

He found work with a locations company, created a showreel and soon had enough connections to shoot a first feature and get an agent. He shot a whopping nine features within a relatively short time span (the 100-metre dash, remember?) when it caught his attention that Craig Mason, the show runner of Chernobyl, was adapting the video game The Last of Us into a series for HBO. His agent was able to get Bolter a meeting with the show runners and he was hired to shoot episodes three, four and five of the first season. As he was ’on board’ for such a long run, he also found himself shooting pick-ups and additional material for other episodes that were requested along the way. 

”The script for episode three was easily the best script I’ve ever read,” Bolter remembers. ”When I read the script it made me cry. I felt there was such an opportunity here, I didn’t want to mess it up. 

”Craig told us to treat it as a feature film, and so I asked myself ’what is a late ‘90s look?’ Not anamorphic and none of the 2023 stuff like large format… I was after an almost documentary feel to it and therefore opted for the Alexa Mini (not LF) and Cooke S4s. I decided to work at a stop of 5.6 to 8 in order to get some depth of field as well.” 

One location on this project involved night shooting on an 800 * 500 metre set consisting of an entire town, which was built in Calgary, Canada. Lighting it was particularly challenging as in Calgary there are strong winds, so using any kind of textile was out of the question. 

”I ended up having four large grids constructed, filled with a hundred neon tubes each, and hung from construction cranes, as an ambient light source coming from above. I had some concerns the winds were going to wreak havoc with this setup, but the winds would blow right through. I supplemented this with a row of powerful lights on lifts, three 360s on each lift, to give direction to the lighting. For some of the wider shots, our VFX department simply painted some of my lights out of the frame,” Bolter explains. 

After a much-appreciated coffee break the day, and subsequently the entire conference, was rounded off with a set of three presentations. The first given by Steve Tobenkin from AMPAS on the very important subject of how to preserve our digital film-cultural heritage, and next stage of ACES II and the last was a very useful and interesting ”shootout” between the ARRI Alexa 35 and a host of other comparable digital cinema cameras, plus even an Arricam LT shooting Kodak negative thrown in for good measure! Presented by Ole Andreas Grøntvedt FNF, the test is available online for anyone curious about the results.  

And sandwiched between these two was a fascinating lecture by Dave Stump ASC on ”Near Real-Time (NRT) Visual effects on the film Comandante”. 

Here’s the short version: you’ve heard of back projection, front projection, green screen and LED volume… now get ready for a famous first: ”no screen”! Yes, that’s right, the filmmakers decided that the challenges were so enormous with an actual 70-tonne full-scale submarine moored at a dock, that they figured it would be more practical to use AI software in combination with a very powerful gaming engine and have it figure out what your background would look like, given various camera moves, focus pulls, etc. And the technique turned out to actually work. The cameras, Technocranes and dollies were laden with sensors and positioning devices, and so could tell the software exactly what was happening in the real world 3D space. The exact same moves and perspective shifts were then re-created in the CGI generated digital background plates. 

A round of well-deserved applause then broke out in honour of Paul René Roestad FNF for once again pulling off a most memorable and skilfully executed conference. And if you had been through the full three-day experience, by now you were reeling out of the Norwegian Film Institute headquarters and onto Dronningens gate with a broad smile on your face, considerably more cinematically enlightened as well as very happy. 

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