Quixel’s ‘Ninety Days’ in Unreal Engine 5

Many years ago, during the early days of Quixel, they had an epiphany: if Quixel Megascans is realised in the way we envision, the creation of high-quality 3D content should take a fraction of the time it currently requires–days, or even hours, rather than weeks or months. Fast forward to 2022 and the arrival of Unreal … Read more