Unity announces the new Unity Wētā Tools Division at SIGGRAPH 2023
Aug 7, 2023
Unity NYSE U, the world’s leading platform for creating and growing real-time 3D RT3D content and experiences, will be demonstrating its vision for reshaping the digital entertainment landscape at SIGGRAPH 2023.
Unity’s new Unity Wētā Tools division, set up to deliver the most widely used and trusted solutions for artists to collaborate and create 2D and 3D content, will showcase the latest advancements, designed to make high-end VFX production and premium content creation accessible to creators, empowering them to build captivating digital worlds, bring hyper-realistic characters to life, and elevate film production techniques.
At SIGGRAPH 2023, Unity Wētā Tools will be presenting a keynote that will reiterate Unity’s commitment to expanding the boundaries of digital production, fostering innovation and creativity by providing creators with versatile and powerful tools, enabling them to realize their visions, regardless of style or complexity. Presenters including Unity’s Allan Poore and Natalya Tatarchuk, Steve May from Pixar, and Joe Letteri of WētāFX will bring the audiences along as they show how Unity Wētā Tools are currently being used in award-winning films to accelerate creative workflows, implement creative changes more easily, and produce higher-quality final shots.
“Unity is investing significantly in research and development, supporting ongoing innovation, and driving the future of content creation,” said Allan Poore, SVP of Unity Wē¯tā¯ Tools. “We are excited to showcase the work we are doing with high-end 3D artist tools, and we are looking to bring new innovations to help creators be successful, unleashing the creativity for 3D artists.”
Unity Wētā Tools will also demonstrate how creators can use its latest character tools to match creative briefs in any design language for film, animation, and games. The latest digital human, Samir, and stylized creature, Nova, both run in real-time and demonstrate outstanding biomechanics as part of their performances. Collaborative tools like SyncSketch are being showcased, facilitating smoother collaboration and providing real-time and async feedback for faster iteration. As well as this, the introduction of Unity Wē¯tā¯ Tools’ Deep Compositing and Eddy are set to redefine post-production workflows, enabling creators to achieve unprecedented depth and detail in their productions.
“Our focus has always been on helping filmmakers and part of that process is extending what is possible in visual effects”, said five-time Academy Award winner Joe Letteri, Wētā FX Senior VFX Supervisor. “Deep compositing, Wig, and the integrated solver framework for Loki are all examples of how we took our experience with some of the largest and most complex projects and embedded the knowledge we acquired into the tools themselves.”
Unity’s dedication to innovation and time-saving tooling helps accelerate content creation while reducing repetitive tasks, further expanding Unity’s footprint in the digital entertainment industry.
“We’re excited to showcase groundbreaking work in the realms of character creation, environment building, rendering, and compositing,” said Natalya Tatarchuk, VP, of Unity Wē¯tā¯ Tools. “We’re working hard to make these powerful solutions available to everybody to accelerate creative workflows, enabling seamless implementation of creative changes, and deliver blockbuster-quality final shots.”
Comment / David Raedeker BSC / member of the BSC sustainability committee